| This topic sheet was originally
devised for the Exciting
Writing for Radio course. There is a table of
links to other teaching resources towards the bottom of
this page. |
Sound is the most important feature that differentiates
radio from other media.
- Sound is absent in printed media (unless
activated in the reader's mind, in which case the "sound"
is wholly subjective to the reader).
- Sound is of secondary importance in visual media, where pictorial
images dominate: the primary function of sound in visual media
is to reinforce the illusion of reality.
- On radio, by contrast, sound is the exclusive channel for
communication.
Let us consider three distinct aspects of radio sound:
- voice;
- acoustic effects;
- music.
Insofar as radio producers look for writing that is potentially
exciting for radio, writers should not expect their work to be
given serious consideration unless it exploits at least some of
radio's potential for exciting sound.
VOICE
Radio writers have exceptional control over characters' voices
and the sounds they make.
- Whilst voices are important in visual media, they are of
secondary importance compared with appearance and facial expression.
- Whereas radio writers' ideas are usually carried through,
film and television writers often find their ideas transformed
at the whim of producers, directors or actors who are not obliged
to learn their lines properly.
Because the voice is of paramount importance in radio, the potential
for creative use of language on radio is no less than in books.
Arguably, the evocative power of the voice is greater on radio
by virtue of the potential for adding acoustic subtext that is
inaccessible to writers of books. For example, whereas the irony
of an out-of-character statement by a character in a book may
require paragraphs of explanation, the same sense of irony may
be communicated and understood instantly on radio through vocal
inflection.
Radio writers should also bear in mind that the path from first
reading to (recorded) performance is much shorter than in, say,
theatre, and that their intentions must accordingly be more clearly
communicated to radio actors than they need be to theatre actors.
In theatre, directors and actors spend many hours analysing characters
and bringing their voices to life. Radio budgets seldom allow
this: once the piece is accepted for production, it is more likely
than not that the writer's intentions will be taken largely at
face value .
- If the writer intends particular accents, they should be specified.
- If lines are to be spoken in a certain way, the actor must
be told in concise terms and at the appropriate moment in the
script.
In short, when creating radio voices, writers must give consideration
to the widest possible gamut of aspects of voice (evocative language,
accent, emotional range, etc) and communicate their intentions
clearly and directly to the actors through the script.
ACOUSTIC EFFECTS
The impact of acoustic effects on radio listeners is so subtle
that we are often unaware of them.
Arguably, the most immediate acoustic effect is the sense of
being indoors or out. Whilst most listeners could not begin to
explain the science of ambient sound, our sense of place, as discerned
through sound, is nevertheless acute.
Our sense of time and place are greatly amplified by the use
of additional acoustic effects. For example, an exterior acoustic
coupled with the sounds of a man shouting "Whoa!" and
horses hooves coming to a halt amid a splashing of water, conjures
up in a split second a complex image that might require considerable
explanation on the part of an author.
Furthermore, the image presented in that short burst of sound
opens up a rich array of ambiguities that might be immediately
stifled by more the blatant imagery that is characteristic of
visual media.
In other words, acoustic effects offer the radio writer freedom
not only from the need for descriptive narrative (which inhibits
immediacy) but also from the imagination-deadening effect of pre-packaged
visual images.
The over-use of acoustic effects is certainly a cause of annoyance
to many listeners, and must be avoided. Conversely, the would-be
radio writer should not expect his/her work to be considered by
a producer unless it has been plainly conceived for radio: in
other words, unless the script clearly exploits radio's unique
potential for communication through acoustic effects or, at the
very least, offers minimal directions for the sound technician
who will certainly be a part of the production team.
MUSIC
Insofar as music is an acoustic effect, it has already
been discussed (by inference) in the paragraphs above. A case
in point is "iconic" music, that is to say familiar
pieces of music that are particularly evocative of time and place
in the public consciousness. Radio producers often use iconic
music, and especially pop music from the 1960s onwards, for the
exclusive purpose of suggesting time and/or place.
When using iconic music in their work, radio writers
should be conscious of its tendency to overpower all else in the
soundscape: it makes poor background music.
For the most part, however, music is more subtle,
insofar as it works primarily and inscrutably at the emotional
level. Being, in effect, meaningless at the level of cognitive
thinking, music fulfils several roles that more concrete acoustic
effects cannot:
- Background music can be used to deliver emotional impact that
lies beyond the reach of ordinary acoustic effects (such as
the music that heightens attentiveness and makes the listener
anticipate the terrible thing that is surely about to occur).
- Foreground music can be used to tell part of the story without
words: for example, the action of a play about the onset of
a debilitating disease might be complemented by perfect piano
music at the start of the play, wrong notes in the middle of
the play and finally a complete breakdown.
- Music may be particularly effective in effecting radical scene
changes rapidly (such as the music on the Light Programme that
suggested Paul Temple's journey from London to continental Europe
as he embarked on his latest crime-solving adventure).
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