| This topic sheet was originally
devised for the Exciting
Writing for Laughter course. There is a table
of links to other teaching resources towards the bottom
of this page. |
CHARACTER
Character is the key to good situation
comedy. Once the central characters of the drama are established
with all their faults and foibles, their comedy may be extended
limitlessly by constantly redefining the situation in which they
find themselves.
This is precisely the same principle
that governs the ideas-generating technique considered earlier
in the course:
- new ideas may always be generated by bringing two existing
ideas into a new relationship;
- this works just as well if one of the existing ideas (a character
or set of characters) remains constant.
Accordingly, it should come as no surprise
that situation comedy writing is fundamentally concerned with
characterisation. Writers who are commissioned to contribute episodes
of soap operas are invariably required to acquaint themselves
with finely detailed profiles and histories of all the characters
before putting pen to paper. Such individual profiles can easily
extend to the equivalent of a literary biography. Similarly, even
before the first episode is completed, the characters must already
be equipped with biographies that extend far beyond the boundaries
of the episode itself. Experienced situation comedy writers speak
in terms of weeks or months spent developing characters before
attempting to produce finished episodes.
This is not to say that characterisation
and dialogue can or should be rigorously separated in this way.
As likely as not, the writer's first inspiration will be a comedy
situation, with character sketches to follow. The process of character
development may be greatly facilitated by allowing imagined situations
to develop, allowing the characters to speak, seeing how they
react to other people and events and adding to their biographies
accordingly. Arguably, characters are much less likely to be credible
unless they are "tested" in this way, in the context
of appropriate situations.
But the writer should take care not
to become too wedded to experimental text written in the early
stages of characterisation, for fear that the character becomes
too much constrained by the situation. Much better to keep the
experimental dialogues on one side and review them much later,
when the character has been allowed to find his/her true breadth.
CHARACTER JOURNEYS
Whereas most extended forms, notably
novels, depend on far-reaching and complex character journeys
(hapless orphan becomes domineering dowager, etc), the journeys
taken by situation comedy characters must be more localised. This
is simply to accommodate the commercial realities of situation
comedy.
Audiences must be able to enjoy any
episode without reference to any other. In other words the whole
series audience commitment that is crucial for the enjoyment of,
say, a costume drama, is not nearly so binding for situation comedy.
This fact becomes increasingly important if further series of
the situation comedy are commissioned:
- New audience members must be able to enjoy any episode without
prior knowledge of the characters or situation.
- It must be possible to broadcast repeat episodes, even years
later without confusing the audience for the current series.
Such confusion might easily occur if a character had "travelled
too far" since the original series.
This is not to suggest that character
journeys are unnecessary or undesirable, but merely more localised.
Every episode must be a self-contained drama with its own conflicts,
twists of plot and character development. Meanwhile the general
situation which is the premise of the piece remains relatively
stable, certainly throughout the six or ten or however many episodes
in a particular series, and perhaps even throughout the whole
lifetime of the show.
PLOT & TIMING
In situation comedy, as in all broadcast
writing, timing is everything. Writers must work to precise time
slots: 27 minutes, 41 minutes, etc.
The length of the slot obviously has
a significant bearing on the amount of comic material required
(as distinct from the sheer number of words needed to fill the
slot).
The following guidelines may be helpful
when assessing putative plots:
- The audience is made to laugh every thirty seconds or so,
with particular emphasis on the start (to make them want to
stay with the show) and the end (to make them want to come back
for more and recommend the show to their friends).
- The episode builds up to a powerful climax/twist which the
audience begins to anticipate early on.
- The action is multi-layered, with several sub-plots running
through the show; a useful starting point may be to think in
terms of two or three layers of plot for a half-hour show, three
or four for a 45-minute show, etc.
The task of making the audience laugh about sixty times in the
space of a 30-minute show is not as daunting as it may seem at
first, for the simple reason that well drawn comic characters
will inevitably generate their own jokes. Once the audience becomes
familiar with the characters' respective idiosyncrasies, they
will always look forward to seeing those idiosyncrasies exposed
according to the unique circumstances of the episode.
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