| This topic sheet was originally
devised for the Exciting
Sitcom Writing course. There is a table of links
to other teaching resources towards the bottom of this page.
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The work of defining sitcom characters
is very much influenced by the fact that their character journeys
are so limited. Whereas the hero of a novel must undergo
major changes in the course of the story — rags to riches,
youth to age, ignorance to wisdom, etc — the sitcom character
cannot, being eternally confined to a specific time and
set of circumstances.
Change is the sine qua non
of sitcom plots as of all plots (without which there is nothing
to hold the audience) but the changes affecting sitcom characters
must be limited in order to preserve the essential status quo.
Instead of making journeys, sitcom characters merely take tentative
steps: even one step back for every step forward.
Familiarity Is Fun
In the absence of major changes,
then, it must be something else that holds the audience. There
is the comedy, of course, but there is also something about the
characters themselves. In a sense, they are like old friends.
We know how they live, how they think and act and how they are
likely to react in a given situation. Even if we would not like
to count them among our actual friends, they have at least some
features that draw us to them.
Leaving aside the question of comic
potential for the moment, the key to sitcom charactisation is
recognition by the audience. Whereas the novelist may trick readers
into empathising with a character who ultimately proves utterly
unworthy of empathy, the sitcom writer shows his/her characters
in clear, true light in every episode. New listeners/viewers quickly
discover that A is an unscrupulous double dealer and that B flirts
outrageously with all brunettes under the age of sixty, while
C invariably gets things wrong and tries to pin the blame on everyone
else. Established audience members take delight in their renewed
acquaintance with such characteristics and look forward to hearing
or seeing them played out in the particular circumstances of each
new episode.
Identifying Key Traits
The character recognition factor
provides a useful focal point for character development insofar
as the writer can describe each character in terms of a list of
traits that are calculated to spark recognition and, indeed, laughter.
Questions such as the following
may be useful for prompting suitable traits:
- How is the character's self-image reflected in his/her behaviour
generally?
- What does the character think of others, and how do these
perceptions affect his/her behaviour?
- What are the character's greatest fears and how does s/he
react when threatened by them?
The writer may assess the comic
potential of any character by judging the quality and range of
the traits listed and renew the work of character development
accordingly.
Lists of character traits may also
prove particularly useful when generating plots. A single trait
may provide the seminal inspiration for a whole plot, while sub-plots
may be constructed by bringing into play other, conflicting traits
of the same character and others. This process assists character
recognition, insofar as viewer/listeners already familiar with
the characters take delight in trying to anticipate the plot by
calculating when and how favourite traits will be brought into
play.
Exaggeration
Character recognition is further
increased by encapsulating key traits in repeated behaviours (consider
the paranoid character who always checks for booby-traps on top
of the door before entering a room) or catch phrases that reinforce
character traits in the minds of the audience ("Paranoid?
Moi?")
There is a risk that characters
may become two-dimensional if they are reduced to a simple list
of traits, and this will certainly happen if they lack depth in
biographical terms. However, because character recognition is
such a crucial feature in situation comedy, reduction is virtually
essential.
Sitcom writers often turn this to
their advantage by deliberately exaggerating key traits: inflating
a character fault that might normally be considered insignificant
so that it stands firmly in the foreground of the action. By making
characters "larger than life" in this way, the writer
distances the characters from reality, thereby making it easier
for the audience to laugh: whilst many people feel uncomfortable
about laughing at another person's misfortune, they feel much
safer if that misfortune is the result of a fault that is evidently
larger than life.
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