| This topic sheet was originally
devised for the Exciting
Plot Writing course. There is a table of links
to other teaching resources towards the bottom of this page.
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As the events of our lives' journeys occur in strictly chronological
sequence, it is not surprising that our first instinct as writers
should be to relate events in the order of their occurrence. Having
once discovered the excitement of "warping the time-line",
however, there is no turning back for the adventurous writer.
Narrators: the first time-travellers?
The concept of non-chronological story-telling is as old as the
idea of the narrator.
In fiction the narrator views the action objectively. Often the
narrator, speaking in the third person, is none other than the
writer, relating the events that have already occurred in the
realm of her/his imagination from the lofty standpoint of creator
of the fictional universe whose story is being told. Even if the
narrator is a character within the story, relating events in which
s/he took part, the narrative is often delivered in the past tense,
with all the benefit of hindsight.
Stories told by narrators are non-chronological at least insofar
as the present world of the narrator constantly interacts with
the past world of the narrative. Having established the principle
that there are distinct axes of time, it is a very short step
to a full-scale time warp: insofar as the story belongs to the
narrator, the narrator may choose to organise the events of the
story in whatever order s/he chooses.
Time warps without narrators
Since the twentieth century, there has been a noticeable tendency
to include time-warps in novels, plays and films that ostensibly
lack any narrator. Arguably this practice originates from the
days of silent films, when the "narrator" interjected
text between scenes to explain events that were not apparent visually,
or to facilitate the rapid passage of time. Narrators became more
important still with the advent of radio drama, which often depended
on scene setting and time control by an outside character.
As audiences have become increasingly familiar with conventions
such as the use of "flashbacks" in films and radio plays,
producers have been free to experiment with abandoning the narrator
altogether, leaving the time warps to speak for themselves. Harold
Pinter's play, Betrayal, is a striking example of this: the scenes
of the play unfold in reverse chronological order, turning a simple
narrative into a puzzle to be solved by the audience.
Narrator or no, time warping serves two more or less distinct
purposes: withholding information and heightening dramatic tension.
Preserving secrets
The murder mystery offers a prime example of information deliberately
withheld for subsequent revelation. Usually, the murder occurs
early in the story, but the full details cannot be revealed until
the closing pages if the reader's interest is to be maintained.
Obviously this same principle may be used to hold back any details
that might "give the game away" too soon.
When planning the sequence in which information is to be revealed,
it is useful to keep in mind the issue of subtext,
discussed earlier in the course. In the early stages of a story,
readers/listeners are presented with packets of information which
are necessarily incomplete. Their minds begin to develop subtext
to fill the gaps: hypothetical visual images that seem to fit
the writer's descriptions, putative answers to questions raised
by the narrative, and so on. If the readers' enjoyment is enhanced
by rich subtext, the writer's task is to organise the revelations
of the story in such a way that they fire the imagination.
Going backwards in time is not the only way to achieve this,
but it is an important way, insofar as personality, behaviour
and events are often shaped by early experience.
Dramatic effect
Having decided to introduce time warps, the writer is free to
organise the elements of the story, without regard to their chronological
sequence, for dramatic as well as intellectual effect.
For example, events may be organised to create a gradual build-up
of tension towards the main climax. The classic adventure story
provides a useful model for this: the hero undergoes a series
of trials, each more daunting than the last; there is a build-up
of tension within each episode, too, whose partial release helps
to sustain the effect without allowing the whole to become too
breathless.
A contrasting use of time warps for dramatic effect concerns
the juxtaposition of two events from different parts of the time
line that resonate when brought together. For example, we might
see our hero as he is now, confident and capable, and then cut
immediately to the moment when he took revenge for years of abuse
at the hands of the school bully.
When organising events in these ways, one should always be mindful
of the overall structure of the piece and, in particular, of the
points where readers are most likely to give up. In terms of a
play, for instance, the first act must end with something that
will compel the audience to return to their seats after the interval,
while the second act must quickly persuade them that coming back
was worthwhile.
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